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I really liked this! 

The characters were interesting enough I wanted to know what happened to them, especially after the story ended.

While the twists were surprising, it followed enough of a logical conclusion that it didn't feel completely out there.

This felt like a story the author wanted to tell, regardless of typically story conventions that may have been expected out of a cutesy farm life visual novel, which I always respect.

The chemistry segment made me feel rather stupid though lol.

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(Dont read this if you havent played it)









I never wanted to be breaking bad this much

WHY DID SHE HAVE TO BE FROM THE FREAKING DEA???

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I have a question can I choose my gender or is that not an option ?

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SOMEWHAT SPOILERS:

 

I did find the story really interesting, and I have no problems with a story going a complete opposite direction than what most readers want to see. I like stories like that a lot. I don't mind how this story turned out to be -- looking at the narrative isolated from anything else, I enjoyed the experience. However, there's something to be said about fooling your audience. Shock value is a powerful tool and misleading your audience can be super interesting, clever and effective. (Gone Girl is a perfect example of this.) 

However, I can't say it really had the same effect here. In a book like that, it made sense and actually added to the narrative...but how does what you did add to the narrative? You misled your audience and mis-marketed your game. Saying "mature" themes doesn't give you a pass to do this, you were purposely vague and misled your audience for the sake of getting people to read and/or be shocked. Your mislead did not add to the narrative, as the shock of what was misled did not add anything to the narrative. 

All you did was attract people to this game who may not have been interested in this sort of story and upset them. No one should look into playing a certain theme and getting an experience wildly different they never asked for. "Mature" themes is much too broad and you're very aware of that as the vagueness was intentional. Some people are interested in certain mature themes while not in others, or it can even be triggers for them at worst. (This is something that can be ESPECIALLY harmful to people without proper warnings, this isn't some "triggered snowflake" type thing, seriously guys this sort of stuff can lead to relapsing.) Besides it being tactless, people have busy lives with limited free time and should have the right to have some idea of what they're getting into and spending time on that they will never get back in this short life. If you go to the movies to see "Frozen" with your family, you expect them to actually be playing Frozen, not troll you and suddenly start playing "Final Destination". Would it add shock value? Yes. But not for any of the right reasons and not for a reason related to the story. 

You marketed this in a way similar to movies like "Bridge to Terabithia" and "Spring Breakers" marketed their movies. There's a fine continent between misleading your audience through the story and misleading your audience as a misrepresentation ploy. The sudden 180 and shock adds nothing in terms of narrative effect, because the shock plays on the audience on a level past the '4th wall' and not really 'inside' of it. It really gave no effect inside of the story at all.

I think I was only not surprised negatively because I saw the Steam reviews and was spoiled to how it would turn out. Again, I actually really enjoyed the story and don't mind the themes you chose. I even wish the game was longer. (Actually just played a depressing and 'all bad ends' game that totally misled their audience and loved it because they did it through the story.) However, I find the disingenuity very ineffective and not very clever here. It will make people find it hard to trust you in the future and thus want to avoid your art. 

I would have no problems with this game's story if it wasn't misleading, because the story really is interesting and almost a non-comedy satire on the whole farming sim genre in general. The novel should definitely be kinetic because the choices are nothing short of worthless save for the very last choice, but that's something that can be overlooked for a good story.

SPOILERS, PROBABLY

That was a swerve! They did mention the grandfather's old equipment and the MC's chemistry background, which I assumed would translate into some kind of miraculous new fertilizer or something, but then the abrupt genre-switch happened; excellent red herring! I'm not sure if it was intended to be something of a black comedy, but that's what it turned into for me due to the juxtaposition of the standard "small town slice-of-life VN" artwork and music with the actual plot and events. I enjoyed how it played with my expectations: In a typical farming game, no-one remarks on how unrealistic the save-the-farm solutions are, whereas the moment when reality hits Eli and the MC signals the start of the genre-shift.

There's a deconstruction of the small Japanese seaside town, which is usually the setting for farming/slice-of-life VNs, by way of actual small-town life, at least in the US: Limited jobs and stores, heavy dependence on tourists for tourist towns and the subsequent fallout from that, drug use and trade. Not sure it 100% worked for me, but it did work pretty well. I guessed Lyra's job almost as soon as the MC decided to start cooking, but that didn't detract from the overall plot or game. Incidentally, in my playthough, I chose not to shoot Lyra or Eli and kept the MC from committing suicide, which seemed in line with his earlier dialogue with Lyra; the ending, however, felt somewhat underwhelming, and now I'm wondering if there's a "True Ending" following a different set of choices.

Overall, a well-made game with unexpected chemistry and more explosions than the cutesy title screen would lead you to believe. Good work!

I was expecting a cute farming visual novel, but this was an interesting experience, I had a lot of fun and found the game refreshing.

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AMAZING GAME DEV REALLY GOOD

Wow, thanks for all the support so far! If you really enjoyed the game consider leaving a review on our Steam page.

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Honestly, this game was an amazing experience. The music and sound were great. The music was soothing and gave a perfect feel to Summerset. Seemed almost ironic with all the action at times, but was amazing nonetheless. The story was great and built up an entire town and backstories in a short game. The art was amazing and I really enjoyed the detail in it, from the cloth on the living room table, to the neon sign on the bar insinuating just how out of place it was. Not to mention as someone who knows a bit of chemistry, The reactions, names of the equipment, and such were spot-on. Also Eli's reaction to hearing acid is absolutely hilarious since it's completely normal. 


10/10 loved it